START OF BONES

Bone_01
// General remap
+X
+Y
+Z
// Powerup axis (long, fat, deep)
+Z
+X
+Y

NEXT BONE

Bone_N01
// General remap
+X
+Y
+Z
// Powerup axis (long, fat, deep)
+Y
+X
+Z


NEXT BONE

Bone_RLB01
// General remap
+X
+Y
+Z
// Powerup axis (long, fat, deep)
+Y
+X
+Z

NEXT BONE

Bone_RLB02
// General remap
+X
+Y
+Z
// Powerup axis (long, fat, deep)
+Y
+X
+Z

NEXT BONE

Bone_LLB01
// General remap
+X
+Y
+Z
// Powerup axis (long, fat, deep)
+Y
+X
+Z

NEXT BONE

Bone_LLB02
// General remap
+X
+Y
+Z
// Powerup axis (long, fat, deep)
+Y
+X
+Z

NEXT BONE

Bone_RLF01
// General remap
+X
+Y
+Z
// Powerup axis (long, fat, deep)
+Y
+X
+Z

NEXT BONE

Bone_RLF02
// General remap
+X
+Y
+Z
// Powerup axis (long, fat, deep)
+Y
+X
+Z

NEXT BONE

Bone_LLF01
// General remap
+X
+Y
+Z
// Powerup axis (long, fat, deep)
+Y
+X
+Z

NEXT BONE

Bone_LLF02
// General remap
+X
+Y
+Z
// Powerup axis (long, fat, deep)
+Y
+X
+Z

NEXT BONE

Bone_B01
// General remap
+X
+Y
+Z
// Powerup axis (long, fat, deep)
+Y
+X
+Z



END OF BONES

